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Old Jan 25, 2008, 04:59 PM // 16:59   #21
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Hm... let's see let's see, now that I have time:

# Bleeding
Current visual: Red mist around the middle of character's height.
Possible additional visual: This one is easy. Blood drips appearing on the ground, like the footprints characters already leave.

# Blind Condition.
Current visual: Black fog coming from target's head.
Possible additional visual: Sepia filter(like an old photo), decrease bright.

# Burning.
Current visual: Flame.
Possible additional visual: Increase screen bright. Turn health bar orange.

# Cracked Armor
Current visual: Same as weakness.
Possible additional visual: Sparkling fog around the character's torso. Cracks in the Health bar.

# Crippled
Current visual: Player walks crippled.
Possible additional visual: No need to more. It's perfect.

# Dazed
Current visual: White bubbles coming from the head..
Possible additional visual: While not attacking, moving or activating skills, character grabs his head with the left hand. Before starting to cast, character shakes his head.

# Deep Wound:
Current visual: 'Exhausted' health bar.
Possible additional visual: Heal numbers turn cyan with grey borders instead of Blue with black borders. While not attacking, moving or activating skills, character grabs his chest or arm with the left hand. 'Spiked' gray fog around the character's shoulders.

# Disease
Current visual: Green health bar. Putrid green mist with flyes around the character.
Possible additional visual: Yellowish health bar. Greenish skin. While not attacking, moving or activating skills, character coughs once every 2..5 seconds.

# Poison
Current visual: Green health bar. Green fog around the character.
Possible additional visual: While not attacking, moving or activating skills, character grabs his throat with the left hand. Green breath (Like the white breath we see in snowy areas, just green)

# Weakness
Current visual: Khaki dust around character's feet.
Possible additional visual: Character attack's lose the variable animations, the same 'weak looking' one is used only. Damage numbers turn khaki with gray borders instead of yellow with black border. Character's attacks do not have hit flashes or much smaller ones.

Combined effects in the health bar.
Current visual: They get replaced: Hex>Poison/Disease>Bleeding.
Possible visual: They would appear as diagonal 'bands' across the health bar, like rainbow candy cane colors.

Last edited by MithranArkanere; Jan 25, 2008 at 05:02 PM // 17:02..
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Old Jan 25, 2008, 06:17 PM // 18:17   #22
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Ok. Now, imagine you are playing having Dazed, Bleeding, Poison, Disease, etc..
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Old Jan 25, 2008, 06:32 PM // 18:32   #23
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Agreed with Arkantos.

~Prof.
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Old Jan 25, 2008, 06:42 PM // 18:42   #24
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Here is what you do when U post well taught ideas out on guru.

You think about WHY would you want to do it? To make it real?

1. You're playing a fantasy game, GW is NOT real, GLINT is a character in a game, dragons do NOT exist.

2. Camere is floating behind your character, it simply makes no sence that these conditions would magicly "affect" the camera...

3. As noted before, think about blindness/dazed etc...

4. WHY? To annoy people?

5. Meh, I need some coffee

I don't get the point WHY u would want to add this, but HEY, if you really want it, I'm sure U would love to take the time to learn how to write a mod in texmod? I'm pretty sure something like this is easy doable, gl...
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Old Jan 25, 2008, 06:50 PM // 18:50   #25
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/signed it would be pretty cool.

But in eye of the north dungeon with all the frogs is already like this. Your screen looks like you are level 5 drunk.
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Old Jan 25, 2008, 06:53 PM // 18:53   #26
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It would take way too many resourses from your cpu.
/notsigned
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Old Jan 25, 2008, 06:53 PM // 18:53   #27
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/not signed

ALmost the worst thread ever.


If you wanna get dazed come over and i'll punch you in the face a couple of times.
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Old Jan 25, 2008, 06:56 PM // 18:56   #28
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Drunken effect style for blind would be cool

I personally think spell casting could see some sort of disadvantage for being blind

I also think it will be addressed in GW2
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Old Jan 25, 2008, 07:00 PM // 19:00   #29
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Quote:
Originally Posted by Arkantos
Why would anyone want this? This negatively effects your gameplay. Even if this feature was optional, why would anyone want a cool effect to negatively effect their gameplay?

/notsigned
Because then "casual roleplayers" who enjoy dying and getting 60'ed can experience the reality of the game! And then complain how this game is too hard because they got 60'ed

I thought you've been around Sardelac to know how these guys think :P

Quote:
Originally Posted by RhanoctJocosa
I'm gonna try not to make a bash at ZoS, but lol.
Hey, they're amazing, alright? Andrew Patrick can easily keep archers up at VoD against splinters and when I asked if I could join ZoS GvG, they said for me to do my tryout with KT and if I was able to monk at a high level I might be able to join ZoS.
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Old Jan 25, 2008, 07:03 PM // 19:03   #30
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When you crippled the screen turns to a 45 degree angle back and forth as you walk xD.

When you have deep wound a big chunk of the screen falls off.

Wouldnt be so bad if it was optional i guess.
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Old Jan 25, 2008, 07:05 PM // 19:05   #31
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i think it's a good idea, as long as you've got the option 2 switch it on/off (And blindness musnt be 2 messy ) Would also make it easier 2 notice if uve got a condition on you (for the blind people who cant see the lil icons on their screen ) One thing though... what if you've got multiple conditions on you? Say Poison and Burning (BA+AP for example) then the edges'd go green and red at the same time
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Old Jan 25, 2008, 07:08 PM // 19:08   #32
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Quote:
Oraigionaly posted by Killed U Man
Here is what you do when U post well taught ideas out on guru.

You think about WHY would you want to do it? To make it real?

1. You're playing a fantasy game, GW is NOT real, GLINT is a character in a game, dragons do NOT exist.

2. Camere is floating behind your character, it simply makes no sence that these conditions would magicly "affect" the camera...

3. As noted before, think about blindness/dazed etc...

4. WHY? To annoy people?

5. Meh, I need some coffee

I don't get the point WHY u would want to add this, but HEY, if you really want it, I'm sure U would love to take the time to learn how to write a mod in texmod? I'm pretty sure something like this is easy doable, gl...
Excellent use of spell check

Anyway.....

/Not signed for all the reason above that prove ity's pure fail.

Lock thread or post kittens please
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Old Jan 25, 2008, 07:09 PM // 19:09   #33
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Quote:
Originally Posted by The Daemon Warrior
i think it's a good idea, as long as you've got the option 2 switch it on/off (And blindness musnt be 2 messy ) Would also make it easier 2 notice if uve got a condition on you (for the blind people who cant see the lil icons on their screen ) One thing though... what if you've got multiple conditions on you? Say Poison and Burning (BA+AP for example) then the edges'd go green and red at the same time
when you have all the conditions you see this

http://www.youtube.com/watch?v=p86kihAmSwI
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Old Jan 25, 2008, 10:44 PM // 22:44   #34
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Blar. Even more reasons to keep Post-Processing OFF.
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Old Jan 25, 2008, 10:52 PM // 22:52   #35
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This idea is so bad on so many levels it's amazing

/notsigned
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Old Jan 26, 2008, 03:48 AM // 03:48   #36
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/notsigned could make people lag ><
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Old Jan 26, 2008, 03:59 AM // 03:59   #37
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I think a better option might be to make the conditions less 'real", but more clearly indicated:

use a "floating icon" system, sort of like final fantasy games, where you would have little condition indicators as a graphic above the character's head.

Blind: an eye w/ a little circle w/ a slash through it, like a no smoking sign
Bleeding: a red droplet
Poison: a green droplet
Dazed: either a brain w/ a circle and slash, or possible a sort of star symbol
Crippled: a silhouette of a hunched-over person, or a leg w/ a break through it
Deep wound: a silhouette of a torso w/ a break through it
Cracked armor: a silhouette of a shield w/ a crack through it
Disease: either a bug or rat shape, or possibly use the biohazard symbol (might not be fitting)

I would also add status icons for slowed, sped up, IAS, etc. Overall, though, the current condition indicators don't clutter things up too much, which was probably a main focus of their implementation...
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Old Jan 26, 2008, 04:13 AM // 04:13   #38
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Quote:
Daze
Obtain medium sized brick. In swift move, thrust said brick into head. Repeat until effect occurs.

Quote:
Blind
Aim laser pointer into general direction of the eyes. Continue until adequate blindness occurs.

Quote:
Poisen
Consult your home cleaning products.

Quote:
Burning
Liquids that can provide this effect are marked with a symbol. Use them in conjunction with source of fire.

Quote:
Bleeding
Effect is trivially obtainable through use of sharp objects.
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Old Jan 26, 2008, 04:36 AM // 04:36   #39
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The effects on the health bar (orange, cracks, etc) are a bit corny, though I like the blood idea etc.

I want to know why GW doesn't have blood. Is it trying to keep a T rating or trying to gather a larger audience?

Warcraft III had blood and gibs and got by with a T.
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Old Jan 26, 2008, 06:35 AM // 06:35   #40
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From the title I was expecting something silly like:
Quote:
Have it so conditions in the game effect you in real life.
Ooh, this would require some fancy contraption that Anet could sell.
It'd have knives, flame-torches, syringes full of stereotypical green ooz and sedatives... Ahh...

Overall, I think my prediction of your idea is awful. EVEN THOUGH it would get Anet a little spending money.

I like your idea though. But they'd have to be very subtle and non-intrusive effects.

/halfsigned
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